Saturday, 20 July 2013

Creature Entry VIII

Due to moving to a new country and starting a new job, I haven't been able to update anything for quite a while. Here's my latest entry.



This was VERY challenging to do..........


Orthographic:




*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 4 May 2013

Creature Entry VII

Experimenting with a much more painted style.....




Orthographic views:




End painted result feels really far from the sculpt though....have to rethink this. And yes, I missed the ears on the sculpt heh.



*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.



Sunday, 17 March 2013

Creature Entry VI

Homonculus. A familiar, constructed by a demented wizard, kind of thing. Been hectic lately, trying to get back to the groove of concept sculpting!




Orthos:




*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 16 February 2013

Drum Set - model + texture

Something a little different today. A fairly simple drum set. Modelled and rendered in Maya, textured in photoshop. Textures are sourced from CGTextures. Thanks to my pal Raj for helping me out with the light rig!






AO model renders, with reference:










Here are some wires:





Saturday, 19 January 2013

Creature Entry V

......The Kraken wakes...?


I think I need to work harder. On everything. Maybe next one will be better.




Orthos;




*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 5 January 2013

Creature Entry IV

Design Theme;

1) Marsh dweller
2) Has a crown
3) Carries it's young


A little less serious this time round?




Orthographic:



*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.