Wednesday, 1 January 2014

Zhouzhuang - Environment modeling and texture

Hey all, been a VERY long while since I updated and the reason is, I was working fully on this, and stopped sculpting for a bit. Modelled in Maya, textured with Photoshop and Mari. Rendered with mental ray. HDRI setup done with the excellent, excellent loader script sIBL from HDRLabs! Some touchups in photoshop, because my gamma is wonky. 

Still a LOT of room for improvements, especially with lighting, but I'm pretty happy with this because it's a big step for me, having never modelled, textured, lit AND render a full set before. Hopefully there will be another leap next time!




Here are the model and wire renders!




Cheers, and happy 2014!