Showing posts with label 3d model. Show all posts
Showing posts with label 3d model. Show all posts

Wednesday, 1 January 2014

Zhouzhuang - Environment modeling and texture

Hey all, been a VERY long while since I updated and the reason is, I was working fully on this, and stopped sculpting for a bit. Modelled in Maya, textured with Photoshop and Mari. Rendered with mental ray. HDRI setup done with the excellent, excellent loader script sIBL from HDRLabs! Some touchups in photoshop, because my gamma is wonky. 

Still a LOT of room for improvements, especially with lighting, but I'm pretty happy with this because it's a big step for me, having never modelled, textured, lit AND render a full set before. Hopefully there will be another leap next time!




Here are the model and wire renders!




Cheers, and happy 2014!

Saturday, 16 February 2013

Drum Set - model + texture

Something a little different today. A fairly simple drum set. Modelled and rendered in Maya, textured in photoshop. Textures are sourced from CGTextures. Thanks to my pal Raj for helping me out with the light rig!






AO model renders, with reference:










Here are some wires:





Friday, 29 June 2012

16th Century European Room Interior





Another environment. This was a really great set to work on. There's all sorts of challenging models to make in this set. My reference is from a really nice book, Daily Life in Holland in the year 1566. It's one hell of a mouthful, but this artist, Rien Poortvliet is easily one of my favourite artist. The majority of the set is made in Maya, with the exception of some organic elements. Most of the cloth pieces are ncloth and sculpted. Only exception is that folded up bed cover piece. That's sculpted. Bricks are displacement maps, sculpted in zbrush.



Here are some comparison renders with the ref material:






Renders of some of the more interesting props, with wire overlays




The model I'm most happy with in this set is the willow weave basket. Not so much the model itself, but the problem solving I used to get to the model. Everything just kind of fell into the right place with this one. It took me a weekend to make. No alpha maps, I created a tile-able section of the weave pattern on the basket, duplicated it a bunch of times and then used a bend deformer to wrap it in a circle, finally using a lattice deformer to squish it a bit.




Here's a screen grab of the picture frame, because it's a mess in the overlay as well






Corridor


This is an environment I modelled. The inspiration for this comes from this photo book Titled City of Darkness, by Ian Lambot and Greg Girard. It's a documentary of the slum area in Kowloon known as the Kowloon Walled City, before it was torn down. It's not a place I would wish anyone to live in, but the book is a really good source of inspiration for environment artists!

This set is mostly made in Maya. Exception is the bundle of cloth in the bin in the foreground. That was sculpted, with a base mesh made in Maya.



Here are some prop renders:



Wire frame overlay:



The original reference photo I scanned from the book:


1950 Dodge Pick-up!

Here's a pick-up that I modelled and textured. Modelling was done in Maya, textured in Photoshop, and detailed in zbrush. 
Textured




AO




Wire