Showing posts with label creature. Show all posts
Showing posts with label creature. Show all posts

Saturday, 20 July 2013

Creature Entry VIII

Due to moving to a new country and starting a new job, I haven't been able to update anything for quite a while. Here's my latest entry.



This was VERY challenging to do..........


Orthographic:




*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 4 May 2013

Creature Entry VII

Experimenting with a much more painted style.....




Orthographic views:




End painted result feels really far from the sculpt though....have to rethink this. And yes, I missed the ears on the sculpt heh.



*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.



Sunday, 17 March 2013

Creature Entry VI

Homonculus. A familiar, constructed by a demented wizard, kind of thing. Been hectic lately, trying to get back to the groove of concept sculpting!




Orthos:




*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 19 January 2013

Creature Entry V

......The Kraken wakes...?


I think I need to work harder. On everything. Maybe next one will be better.




Orthos;




*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 5 January 2013

Creature Entry IV

Design Theme;

1) Marsh dweller
2) Has a crown
3) Carries it's young


A little less serious this time round?




Orthographic:



*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Thursday, 27 December 2012

Creature Entry III

Main design theme;
1. Nocturnal
2. Lives in trees
3. Predator.







Too tired to talk; where'd my Christmas go....?

Will add orthos later

Edit:
Adding orthographic;





*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 22 December 2012

2nd creature entry

Pre-holiday creature sculpt!

Well, not really. Spent quite a while on this fellow. More than I should have haha. Main design points are:

1) Lives in arid places
2) quadruped
3) can be used as beast of burden

Might need more work on selling the last point, heh.



Edit:
Adding Orthographic:



*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 15 December 2012

In an effort to improve my design skills, I have decided to try and do a creature concept every week. I will put them up in this blog to document my progress!

Here is this week's entry. Sculpted in Zbrush and painted in photoshop! This took about 18.5 hours to complete. I am aiming to bring my speed to about 1 per 8 hour day. Let's see how that goes!



Friday, 29 June 2012

The dragon has grown up!


Another dragon. The anatomy was pretty fun to figure out!






Wires: