Saturday, 19 January 2013

Creature Entry V

......The Kraken wakes...?


I think I need to work harder. On everything. Maybe next one will be better.




Orthos;




*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 5 January 2013

Creature Entry IV

Design Theme;

1) Marsh dweller
2) Has a crown
3) Carries it's young


A little less serious this time round?




Orthographic:



*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Thursday, 27 December 2012

Creature Entry III

Main design theme;
1. Nocturnal
2. Lives in trees
3. Predator.







Too tired to talk; where'd my Christmas go....?

Will add orthos later

Edit:
Adding orthographic;





*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 22 December 2012

2nd creature entry

Pre-holiday creature sculpt!

Well, not really. Spent quite a while on this fellow. More than I should have haha. Main design points are:

1) Lives in arid places
2) quadruped
3) can be used as beast of burden

Might need more work on selling the last point, heh.



Edit:
Adding Orthographic:



*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 15 December 2012

In an effort to improve my design skills, I have decided to try and do a creature concept every week. I will put them up in this blog to document my progress!

Here is this week's entry. Sculpted in Zbrush and painted in photoshop! This took about 18.5 hours to complete. I am aiming to bring my speed to about 1 per 8 hour day. Let's see how that goes!



Friday, 29 June 2012

The dragon has grown up!


Another dragon. The anatomy was pretty fun to figure out!






Wires:


16th Century European Room Interior





Another environment. This was a really great set to work on. There's all sorts of challenging models to make in this set. My reference is from a really nice book, Daily Life in Holland in the year 1566. It's one hell of a mouthful, but this artist, Rien Poortvliet is easily one of my favourite artist. The majority of the set is made in Maya, with the exception of some organic elements. Most of the cloth pieces are ncloth and sculpted. Only exception is that folded up bed cover piece. That's sculpted. Bricks are displacement maps, sculpted in zbrush.



Here are some comparison renders with the ref material:






Renders of some of the more interesting props, with wire overlays




The model I'm most happy with in this set is the willow weave basket. Not so much the model itself, but the problem solving I used to get to the model. Everything just kind of fell into the right place with this one. It took me a weekend to make. No alpha maps, I created a tile-able section of the weave pattern on the basket, duplicated it a bunch of times and then used a bend deformer to wrap it in a circle, finally using a lattice deformer to squish it a bit.




Here's a screen grab of the picture frame, because it's a mess in the overlay as well