Homonculus. A familiar, constructed by a demented wizard, kind of thing. Been hectic lately, trying to get back to the groove of concept sculpting!
Orthos:
*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.
Hi, I'm XJ. I'm a 3d modelling and texture artist. I will be using this space to share my personal work.
Sunday, 17 March 2013
Saturday, 16 February 2013
Drum Set - model + texture
Something a little different today. A fairly simple drum set. Modelled and rendered in Maya, textured in photoshop. Textures are sourced from CGTextures. Thanks to my pal Raj for helping me out with the light rig!
Here are some wires:
AO model renders, with reference:
Here are some wires:
Saturday, 19 January 2013
Creature Entry V
......The Kraken wakes...?
I think I need to work harder. On everything. Maybe next one will be better.
*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.
I think I need to work harder. On everything. Maybe next one will be better.
Orthos;
*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.
Saturday, 5 January 2013
Creature Entry IV
Design Theme;
1) Marsh dweller
2) Has a crown
3) Carries it's young
A little less serious this time round?
Orthographic:
1) Marsh dweller
2) Has a crown
3) Carries it's young
A little less serious this time round?
Thursday, 27 December 2012
Creature Entry III
Main design theme;
1. Nocturnal
2. Lives in trees
3. Predator.
Too tired to talk; where'd my Christmas go....?
Will add orthos later
Edit:
Adding orthographic;
*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.
1. Nocturnal
2. Lives in trees
3. Predator.
Too tired to talk; where'd my Christmas go....?
Will add orthos later
Edit:
Adding orthographic;
*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.
Saturday, 22 December 2012
2nd creature entry
Pre-holiday creature sculpt!
Well, not really. Spent quite a while on this fellow. More than I should have haha. Main design points are:
1) Lives in arid places
2) quadruped
3) can be used as beast of burden
Might need more work on selling the last point, heh.
*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.
Well, not really. Spent quite a while on this fellow. More than I should have haha. Main design points are:
1) Lives in arid places
2) quadruped
3) can be used as beast of burden
Might need more work on selling the last point, heh.
Edit:
Adding Orthographic:
*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.
Saturday, 15 December 2012
In an effort to improve my design skills, I have decided to try and do a creature concept every week. I will put them up in this blog to document my progress!
Here is this week's entry. Sculpted in Zbrush and painted in photoshop! This took about 18.5 hours to complete. I am aiming to bring my speed to about 1 per 8 hour day. Let's see how that goes!
Here is this week's entry. Sculpted in Zbrush and painted in photoshop! This took about 18.5 hours to complete. I am aiming to bring my speed to about 1 per 8 hour day. Let's see how that goes!
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