Sunday, 17 March 2013

Creature Entry VI

Homonculus. A familiar, constructed by a demented wizard, kind of thing. Been hectic lately, trying to get back to the groove of concept sculpting!




Orthos:




*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 16 February 2013

Drum Set - model + texture

Something a little different today. A fairly simple drum set. Modelled and rendered in Maya, textured in photoshop. Textures are sourced from CGTextures. Thanks to my pal Raj for helping me out with the light rig!






AO model renders, with reference:










Here are some wires:





Saturday, 19 January 2013

Creature Entry V

......The Kraken wakes...?


I think I need to work harder. On everything. Maybe next one will be better.




Orthos;




*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 5 January 2013

Creature Entry IV

Design Theme;

1) Marsh dweller
2) Has a crown
3) Carries it's young


A little less serious this time round?




Orthographic:



*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Thursday, 27 December 2012

Creature Entry III

Main design theme;
1. Nocturnal
2. Lives in trees
3. Predator.







Too tired to talk; where'd my Christmas go....?

Will add orthos later

Edit:
Adding orthographic;





*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 22 December 2012

2nd creature entry

Pre-holiday creature sculpt!

Well, not really. Spent quite a while on this fellow. More than I should have haha. Main design points are:

1) Lives in arid places
2) quadruped
3) can be used as beast of burden

Might need more work on selling the last point, heh.



Edit:
Adding Orthographic:



*base mesh made in Maya, sculpted in zbrush, rendered passes from zbrush, painted in photoshop.

Saturday, 15 December 2012

In an effort to improve my design skills, I have decided to try and do a creature concept every week. I will put them up in this blog to document my progress!

Here is this week's entry. Sculpted in Zbrush and painted in photoshop! This took about 18.5 hours to complete. I am aiming to bring my speed to about 1 per 8 hour day. Let's see how that goes!